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Foundations of Electronic Music Certificate

Overview

The Foundations of Electronic Music certificate is designed to provide you with knowledge and skills that are essential building blocks in the field of Digital Audio Engineering. All courses within this certificate are also part of a AAAS degree in Digital Audio Engineering.

Completion Award
Certificate of Completion
Length of Study
16 Credits
Starting Quarter
Fall, Winter, Spring, Summer
Location
Online, On Campus
Tuition & Fees

Estimated Tuition & Fees

(does not include additional program or course fees, books, or supply costs)

Per Quarter 
2020-2021
WA-Resident Non-WA resident, US citizen
Online Only
Non-WA resident,
US citizen, &
Eligible non-citizen

On Campus
Non-WA resident
Non-US citizen¹
1 credit $152.13 $166.72 $243.46  $330.00
5 credits $631.60 $706.40 $1,090.10 $1,522.80
12 credits (full-time) $1,359.08 $1,510.28 $2,283.78 $3,156.04
15 credits  $1,524.20 $1,677.80 $2,460.45 $3,343.00


¹ Includes all International Students, both on campus and overseas online

Additional Program Fees
Approximately $20 - $120 per quarter, depending on courses selected

Ways to pay for school

Federal aid, scholarships, grants, and more are available to help you pay for school.

What You'll Learn

  1. Define and apply terminology common to the study of Electronic Music
  2. Explain and apply fundamentals of music theory in the creation, evaluation and interpretation of musical works
  3. Use electronic music equipment to sample, sequence, synthesize and produce music
  4. Implement electronic music using basic principles of acoustics, audio production, amplification, and recording
  5. Use basic computer software applications
  6. Safely and appropriately use and maintain electronic audio equipment

Careers & Opportunities

Electronic Music Producer/Technician, Game Audio Specialist, Jingle Writer, Multimedia Producer, multimedia (CD and DVD) production, and music composition. Some churches, synagogues and other religious institutions are installing electronic music equipment and creating employment opportunities for skilled technicians.

Potential employers include: Microsoft, Nintendo, gaming companies like Pop Cap, 343 Industries, 5th Cell, ArenaNet, Bungie, Flying Lab Software, GameHouse, and Turn 10 Studios. Also, it is important to note that the majority of electronic music technicians work as independent contractors.