Conker: Live and Reloaded for Xbox
Jonathan Lavigne
Editor-in-Chief
The gaming industry has
seen many repeats in the past. It can sometimes be cyclical where every few
years, a genre of video game comes out on the shelf more often than not.
After Halo spread like a fire storm onto the gaming market, knockoffs filled
the shelves looking to rake in some of its glory. But Halo was not original,
not in the very least. Whether cloning Doom into Quake into Halo, sometimes
it's just a lack of imagination that seems to hinder the industry. Then in
2001, Rare Ltd, released a little game called Conker's Bad Fur Day for the
Nintendo 64 (N64). And that's where the story ended.
The game died a quiet
death, being released just before the unveiling of Nintendo's Gamecube. The
hype that should have happened never did. But for those who did play it, and
there was at least a few dozen, it was an eye opener to what games could be.
Now, fast forward five years to where the game makes a return on a new
system, the Xbox.
Conker: Live and Reloaded (as it has been re-titled for
Xbox) follows the adventures of Conker, a rowdy little bugger of a squirrel
who enjoys drinking far too much. After a night on a bender, he must make
his way back home to his girlfriend, Berri. Being way too drunk and
incoherent, he gets lost and passes out before reaching his doorstep.
Encountering along the way: giant breasted sunflowers, opera singing
mountains of poop, butt biting dinosaurs, a league of zombies straight out
of a George Romero flick, and war against the evil Tediz army, Conker has
his work cut out for him. With you in control, you must make sure that you
reach the ending, which is revealed by a glimpse into the future intro. You,
as Conker, will be the King of the land.
This is probably one of
the most visually stunning games I have seen for the Xbox. At first I was
annoyed by the fact that every strand of hair on his furry little tail was
detailed. After playing the game for a few hours, I got quickly immersed
into the game and its impressive graphics. When fighting the zombie armada
in later levels, you almost feel the need to reach out for a bottle of
Windex to wipe of the screen to see where you are aiming. The detail, which
at first seemed to be just too distracting, is probably what allowed me to
appreciate the game better than the first time. The game looked and felt
more immersive due to its better graphics.
The scattered storyline where
every chapter is a different story, with different goals made the game more
interesting. You didn't feel like you were just playing the same level with
different enemies, but a series of progressively more challenging chapters.
Shooting zombies with a shotgun in one level, the next peeing on flamed
creatures to extinguish them. By relying on variety rather than gimmickry,
the game keeps the player wondering what the heck will happen next. Each
level has its own soundtrack, removing the headache inducing
over-repeated-ness-syndrome.
This is not a remake. This is not a
sequel. This is the same game as five years ago where instead of swinging a
frying pan as a weapon, you swing a baseball bat with a few nails stuck into
it for effect. The developers even poke fun at it in the beginning of the
game when you try hitting the first enemy with the aforementioned frying
pan, nothing happens. The enemy, a giant stone gargoyle just laughs at you,
asking you if you expected the game to be exactly as it was before. Conker
in response asks the developers to knock off the changes and keep it the way
it was. I guess they listened.
A few minor glitches and bugs in the visual
and graphics department; disappearing scenery, objects out of view and weird
camera angles. The sound cut off slightly during some parts of the game, not
much to write home about, but can be problematic at times. The one issue
that makes this game so darn frustrating is the absolute linearity to the
game. If you don't do this and that in the precise order, you will never
make it out of here alive.
The game was way too short, I clocked in from
beginning to end in about 20 hours. The game features an abysmal Xbox Live
connectivity with little or not much to offer.
This is a great
game for the poop and drunken humor crowd. Sophomoric humor is in vast
abundance, and when you finish the game once, you get to play again in potty
mouth mode where all the curse words are not bleeped out anymore. Clearly
not a game for your little nephews or nieces who come over on the weekend,
their parents might want to strangle you after they hear the little tykes
repeating some of the lines of the famous opera singing poop (which I will
spare you with here since this is, after all, a family publication.) The
game provides ample variety in gameplay to distract even the most A.D.D.
addled stoner. The difficulty level is medium to low enough to keep even the
most casual of gamers entertained. Not having to keep doing the exact same
thing over and over again kills off all the deja vu that some games seem to
rely on way too much. It's good, it's original and it's worth giving it a
shot.
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