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A&E

A Dynasty Warriors 5 review for PS2

Jonathan Lavigne

A&E Editor

Editor in Chief

The hack and slash genre is taken to a new level in Dynasty Warriors 5. Kill hundreds, nay, thousands of enemy troops on your path to control all three kingdoms: Wu, Wei and Shu.

More than two decades ago KOEI launched Romance of the Three Kingdoms, based on the popular novel by Luo Guanzhong. The game went from a simple conquest game on the Nintendo Entertainment System (NES) to a series of wildly popular games. Just like when Friends spawned Joey on television, Romance spawned Dynasty Warriors, Dynasty Warriors 2, and at last Dynasty Warriors 5 (DW5).

The Good:

Arrays of characters are offered as the game begins, six per clan or family. After completing just a few storylines called "musou," many other characters become unlocked to pursue in their own respective "musou" missions. With each crate broken, or enemy officers defeated, you gain different weapons and items to help you along the path to total domination. Each character has their own distinct "musou" mission. However, some of these players will participate in the same storylines, whether it is fighting on the same side or on opposite teams. A cast of 48 characters are available to unlock and, in most cases, each character has six "musou" missions, giving the player hours of game play.

The graphics were seemingly flawless with little or no glitches. There was a little fogging at some points, but who could blame them when you have more than 50 active and moving characters on the screen at a time. You are bound to have a few problems. The visuals for both charge attacks and "musou" attacks are glorious - especially when running low on life, when your character gains special life salvaging skills.

All in all, this game is just eye candy for an attention deficit disorder generation, where big bangs and killing dozens of enemies in one fell swoop is the key to winning.

The game gains a particularly impressive cohesion when entering the two player modes. Whether using the 'versus' mode or just cooperative playing in "musou" mode, having a friend along for the ride makes those battles more fun and exciting. Using a split screen format where one is on top and the other on the bottom, keeping track of your player without looking at the other half of the screen can be overly tempting and distracting. Nevertheless, when facing a legion of thousands, having your partner along to get you out of a pinch is more than useful.

The Bad:

While many hours of game play are assured by the nearly fifty different characters, all with a multitude of "musou" missions and weapons galore, it boils down to a few simple words: run, run, hit, hit, hit, kill and repeat. The game tends to get tedious as you progress through the one hundred different missions that you need to complete. Wipe out the reds and yellows on the map, kick the boss in the butt until he cries "Uncle", sugar to taste, and then repeat. The only way through this is to have another game where you can clean your mental palate by doing something else. Maybe go outside and have a walk. Read a book.

The Verdict

: If this is your first foray into the kingdom of DW and you have nearly 50 clams to spend, by all means, go for it. I suggest you try it first, rent it, play with it for more than one evening, and see if the repetition is making you see Lu Bu in your sleep. If the price is making you cringe, you have three options: buy an older, used version from your local gaming emporium (I found DW3 for $8.99 at EB games), option two is to wait a few more weeks until DW5: Extreme Legends comes out for only $29.99 in early November. Last, but not least, you could pimp out your cat for extra dinero. Last piece of advice, take a few breaks, every other hour to avoid muscle cramps and other related injuries. Thank you to Rebecca M. Silva, LMP for the advice and treatment.

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