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by Joe Louie
Contributing Writer
This year’s Penny Arcade Expo,
as predicted in the summer issue
of the Ebbtide, was huge. The
three-day event started off with a
keynote address by Wil Wheaton
from “Star Trek: The Next Generation”
that was both engaging
and well spoken. It spoke to gamers,
families and politicians, while
being witty and endearing.
Over the course of the weekend,
a five-round tournament known
as “the Omegathon” was held.
The Omeganauts, a group of 20
contestants, were chosen at random
from a list of pre-registered
attendees. They battled against
each other for the grand prize: a
trip to Japan for the Tokyo Game
Show and $5,000 cash (previous
years prizes included every 8-bit
Nintendo game and peripherals,
and fully decked out gaming cars).
This year’s games included “Jenga,”
“Calling All Cars,” “Quake
III,” “Karaoke Revolution” and
“Puzzle Quest.” The final round of
the Omegathon each year is kept
a secret until the round actually
starts, and in the past has been
blasts from the past with “Pong,”
“Tetris,” and “Tanks.” However,
in a shocker that we haven’t seen
since “Super Mario Bros. 3” was
shown in the Wizard, the final
round of the ‘07 Omegathon included
the unreleased “Halo 3.”
Despite the efforts of Penny Arcade
to not be another Electronics
Entertainment Expo, the sheer
size of the exhibition hall denies
this notion. Game developers
such as Nintendo, Sony, Microsoft
and ArenaNet showed what they
had coming down the road with
plenty of demos and swag. Other
companies brought plenty of merchandise
to take your well-earned
summer job money and school-detailed
curriculums to get you into
the video game industry. Little
known fact, Shoreline CC has
a game development class, you
just have to look hard to find it.
With over 64,000 square feet and
87 exhibitors, it’s paying decent
homage to the fallen gathering.
Inside sources have told us that
next year will probably be bigger,
utilizing all of the floors of the
convention center.
Graphically, the game is superb. Crisp
sharp figures and detailed backgrounds
contribute to a very visually immersive experience.
Be careful when playing this on
a non-HD TV. Some of the text and minute
details will blend in with the background,
especially on the desert levels. The physics
engine makes much of the objects around
you interactive, and the general feel while
you’re playing is very real. A great deal of
attention to detail has gone into the game.
Penny Arcade is just part of a
growing trend in Seattle subcultures,
gaining notoriety as well as
a louder voice, with other conventions
such as SakuraCon, Northwest
Con and Emerald City Comic
Con. Enjoy what the city has to
offer and don’t worry about what
others think.
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